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2012年3月7日 星期三

'Clotheslining' cop injured in the line of duty

A police officer at the centre of allegations of "clotheslining" two teenage brothers from a dirt bike in a suburban park was still undergoing rehabilitation for injuries suffered in the line of duty, a Perth court has heard.

Matthew Gerard Owen Pow, 39, has been accused in the District Court of assaulting the boys by hoisting a rope from a light pole to a tree in a park in Karawara, south of Perth, causing them to come off the motorcycle sometime around 9.30pm on Saturday,Your own Tiny flashlight. November 27, 2010.

Yesterday the court heard from Mr Pow on the night in question he had been on a "dating website" and chatting to a friend on Facebook in his home while waiting for a television show to come on.

He said he had also attended to his front lawn to move around the sprinkler, but he had to admit under cross-examination that it hadn't been his night to run his sprinklers according to the Water Corporation's sprinkler roster.

He said he briefly saw and heard the dirt bike and it's motorcycle's four-stroke engine "cut out" as he crossed the road to the park to have a look. Soon afterwards he saw the two boys standing near the fallen dirt bike.

Mr Pow's sister, Suzannah Pow, testified that she had been watching television with her brother that night and he had only been out of the house for "no longer than a minute" before leaving to go to the park.

State Prosecutor John Myers accused Mr Pow of going to get one of his ropes in order to use it to pull the teenagers from their motorcycle, which Mr Pow denied.

Mr Myers pointed out to Mr Pow that according to his police statement he said he had been online talking to a friend and "had been listening to burnouts and donuts on the road" before going to investigate.

"I didn't hear any burnouts or donuts," Mr Pow replied.Bicygnals wireless indicator bestbicyclelight, bicycle lights, indicators, accessories ...

Mr Pow had also pointed out he had only been able to get back to his running ability 18 months ago after three years of rehabilitation from serious spinal injuries he sustained while working for the police's regional investigations unit in 2005.

He had earlier told the court he had undergone three to four knee operations, two elbow operations and five operations on his shoulder plates after being dragged about 40 metres by a suspect's car during the arrest in November, 2005.

He had been trying to stop a male driver, who was accused of assaulting someone, by turning the man's car key off but got his arm caught seat in the seat belt and was dragged before falling under a rear wheel.

He had heard the collarbone snap when he hit the ground and Royal Perth Hospital diagnosed he had two fractured vertebrae and soft tissue injuries to his back.

"I had a permanent limp for a good four-and-half years.The USA's leading supplier of wish lanterns, divinglight and thai lanterns. I still don't have a full range of movement in my [left] shoulder," he told the court.We provide high quality ledlightbulbs22 Led module led strip led bulbs.

Mr Myers asked him if he had recovered enough to ride his Harley Davidson motorcycles, to which Mr Pow replied: "After rehab,Online shopping from the largest selection of ledlighting Products. yes."

Mr Pow later admitted he had begun riding his motorcycle six months after suffering his injuries, which was by late 2006.

He still had not played rugby for his local club but had begun playing touch rugby in the past two years.

The trial is expected to wrap up late today with Judge Gillian Braddock to give her address tomorrow morning when she sends the jury out to make their decision.

Mass Effect 3 Review – We’ll Be Able To Fly, Don’t Fear The Reapers

As I sit here with the final credits rolling,Energy efficient and high quality t8 divinglamp147,flexible led strip,led light from Shengjing Optoelectronic manufacturer of LED lighting fixtures. it would be all too easy for me to throw a metric ton of hyperbole at Mass Effect 3. Best game in the series? A fast paced, exciting, emotional rollercoaster that will leave you breathless in its final moments? Mass Effect 3 is all of those things, but it’s still so much more than that.

It’s the culmination of Shepard’s tale, tying together all the lose ends and uniting the best aspects of previous Mass Effect games into one, amazingly cohesive whole. And all of that is to say nothing of the game’s surprisingly fun and deep cooperative mode. BioWare pulled out all the stops here and have delivered the grand finale this series deserved. I came, I saw, I conquered, I got drunk and passed out on Aria T’loak’s couch.

If you’re unfamiliar with the events of Mass Effect 1 and Mass Effect 2, my advice is to go play those first. EA and BioWare have gone to great lengths to make the game accessible to newcomers (even allowing you choose to focus on conversations and making combat easier, or focusing on combat and making conversations play out as cutscenes). Even so, you’ll still get the most out of the experience if you know the history. There are more than a few inside jokes and references you’re bound to miss if you don’t.

The story in Mass Effect 3 revolves around, you guessed it, the Reaper invasion, though of course, there’s more to it than that. It begins with the Reaper invasion of Earth – the event Shepard has spent two games trying to warn everybody about. The overarching plot involves Shepard’s struggle to complete a Prothean super weapon called the Crucible, all while uniting the Galaxy’s biggest players and readying the Galaxy’s various regions for war.

As if that task didn’t seem daunting enough, Cerberus, led by the ever enigmatic Illusive Man, has got their own plans for humanity, the Reapers, and the Galaxy at large. They always seem to turn up at the most inopportune times and places, giving Shepard and company grief the entire way. It’ll be up to Shepard and friends to figure out what the Illusive man is up to, and stop him, if possible.

As with its predecessors, Mass Effect 3 makes you face a lot of hard choices along the way. Some choices are decided in conversation, others through your actions, and all come with their own rewards and consequences, big and small. Everything from deciding arguments between random civilians on the Citadel, to choosing whether an entire race lives, to the final, breathtaking decision at the end. It may be the heaviest, most impactful decision you’ll ever have to make in a video game.

In the previous Mass Effect games, you had Charisma/Intimidation and Persuasion stats governing your Paragon and Renegade decisions, and could be upgraded using Skill Points when you leveled up. Doing so would grant you more dialogue options depending on whether you were going for Renegade or Paragon progression.We are professional ledtube.

Mass Effect 3,Your own Tiny flashlight. on the other hand, employs a new system. Rather than giving you speech-based stats to upgrade, you now have a Reputation meter with a number of thresholds along the way. As you engage in conversations, your Reputation will build, and as you reach each threshold, you will obtain new dialogue options. At first, it seems like an unnecessary change, but its true beauty soon becomes evident when you realize it makes for a much more flexible game. You’re no longer left out in the cold if you want to make a mixture of Paragon and Renegade decisions, as both of them contribute to your overall Reputation.

Structurally,See and Be Seen on the streets with the best lightingbright system. the game is very similar to its predecessors. The Citadel makes its return as a hub of sorts,Riding a bicycle around the city at night can be a perilous pastime, but a new bikelight369 could make life safer in the cycle lane. containing shops and some actual sights to see, as well as being your main source of smaller, collection-based side quests. The main quests are appropriately grandiose, but are generally more involving than in the previous games – many of them now being multi-part affairs.

For example, Shepard’s quest to gain aid for Earth leads him to discover that Earth isn’t the only planet under attack by the Reapers. Early on, you’ll find out that the Turian homeworld, Palaven, is also under heavy bombardment, as the Turians comprise the bulk of the galaxy’s military might. In order to gain their aid, you must first ensure that Palaven will not be left undefended. To do this, you must enlist the help of the Krogan, who, after the Genophage sterilized them all, hold a centuries old grudge against the Turians. As you might expect, the Krogan need Shepard to meet some of their own conditions if they’re to assist Palaven, thereby freeing up Turian forces to help Earth.