2012年3月7日 星期三

Mass Effect 3 Review – We’ll Be Able To Fly, Don’t Fear The Reapers

As I sit here with the final credits rolling,Energy efficient and high quality t8 divinglamp147,flexible led strip,led light from Shengjing Optoelectronic manufacturer of LED lighting fixtures. it would be all too easy for me to throw a metric ton of hyperbole at Mass Effect 3. Best game in the series? A fast paced, exciting, emotional rollercoaster that will leave you breathless in its final moments? Mass Effect 3 is all of those things, but it’s still so much more than that.

It’s the culmination of Shepard’s tale, tying together all the lose ends and uniting the best aspects of previous Mass Effect games into one, amazingly cohesive whole. And all of that is to say nothing of the game’s surprisingly fun and deep cooperative mode. BioWare pulled out all the stops here and have delivered the grand finale this series deserved. I came, I saw, I conquered, I got drunk and passed out on Aria T’loak’s couch.

If you’re unfamiliar with the events of Mass Effect 1 and Mass Effect 2, my advice is to go play those first. EA and BioWare have gone to great lengths to make the game accessible to newcomers (even allowing you choose to focus on conversations and making combat easier, or focusing on combat and making conversations play out as cutscenes). Even so, you’ll still get the most out of the experience if you know the history. There are more than a few inside jokes and references you’re bound to miss if you don’t.

The story in Mass Effect 3 revolves around, you guessed it, the Reaper invasion, though of course, there’s more to it than that. It begins with the Reaper invasion of Earth – the event Shepard has spent two games trying to warn everybody about. The overarching plot involves Shepard’s struggle to complete a Prothean super weapon called the Crucible, all while uniting the Galaxy’s biggest players and readying the Galaxy’s various regions for war.

As if that task didn’t seem daunting enough, Cerberus, led by the ever enigmatic Illusive Man, has got their own plans for humanity, the Reapers, and the Galaxy at large. They always seem to turn up at the most inopportune times and places, giving Shepard and company grief the entire way. It’ll be up to Shepard and friends to figure out what the Illusive man is up to, and stop him, if possible.

As with its predecessors, Mass Effect 3 makes you face a lot of hard choices along the way. Some choices are decided in conversation, others through your actions, and all come with their own rewards and consequences, big and small. Everything from deciding arguments between random civilians on the Citadel, to choosing whether an entire race lives, to the final, breathtaking decision at the end. It may be the heaviest, most impactful decision you’ll ever have to make in a video game.

In the previous Mass Effect games, you had Charisma/Intimidation and Persuasion stats governing your Paragon and Renegade decisions, and could be upgraded using Skill Points when you leveled up. Doing so would grant you more dialogue options depending on whether you were going for Renegade or Paragon progression.We are professional ledtube.

Mass Effect 3,Your own Tiny flashlight. on the other hand, employs a new system. Rather than giving you speech-based stats to upgrade, you now have a Reputation meter with a number of thresholds along the way. As you engage in conversations, your Reputation will build, and as you reach each threshold, you will obtain new dialogue options. At first, it seems like an unnecessary change, but its true beauty soon becomes evident when you realize it makes for a much more flexible game. You’re no longer left out in the cold if you want to make a mixture of Paragon and Renegade decisions, as both of them contribute to your overall Reputation.

Structurally,See and Be Seen on the streets with the best lightingbright system. the game is very similar to its predecessors. The Citadel makes its return as a hub of sorts,Riding a bicycle around the city at night can be a perilous pastime, but a new bikelight369 could make life safer in the cycle lane. containing shops and some actual sights to see, as well as being your main source of smaller, collection-based side quests. The main quests are appropriately grandiose, but are generally more involving than in the previous games – many of them now being multi-part affairs.

For example, Shepard’s quest to gain aid for Earth leads him to discover that Earth isn’t the only planet under attack by the Reapers. Early on, you’ll find out that the Turian homeworld, Palaven, is also under heavy bombardment, as the Turians comprise the bulk of the galaxy’s military might. In order to gain their aid, you must first ensure that Palaven will not be left undefended. To do this, you must enlist the help of the Krogan, who, after the Genophage sterilized them all, hold a centuries old grudge against the Turians. As you might expect, the Krogan need Shepard to meet some of their own conditions if they’re to assist Palaven, thereby freeing up Turian forces to help Earth.

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